
CRC Press · 2024
The Pocket Mentor for Game Community Management
An accessible, honest introduction to a profession that rarely gets a clean job description. Written for people starting out, people thinking about starting out, and anyone who works alongside a community team and wants to actually get it.
Prefer your local bookshop? The ISBN is 978-1-032-31596-6.
- Publisher
- CRC Press
- Series
- Pocket Mentor
- Format
- Paperback · eBook
- Pages
- 108
Who it's for
A book for the people doing the work.
- New community managers who want a friendly starting point instead of a fire hose.
- Aspiring community folks trying to figure out whether this career is for them.
- Producers, marketers, and devs who work with community teams and want to understand what they actually do.
- Students and educators in games, media, and communication studies.
Inside
Chapters at a glance
- 01What is community management
- 02To study or not to study
- 03Hunting for the perfect job
- 04You have found the One: What now?
- 05First Day on the job
- 06How to community manage
- 07The importance of mental health
What readers are saying
Out of 5 · Amazon reader rating
The book is quietly finding its readers — community managers, students, and people thinking about the job. Public ratings and reviews live on the retailer pages; the honest ones tend to show up there.
Rating shown reflects public Amazon reader reviews at the time of writing. Ratings on retailer sites update over time.
Credits
A book is never one person.
I'm deeply grateful to the collaborators who shaped this little book into something far better than I could have made alone.
With guest contributions from
- Bo de Vries
- Karen K. Lee
- Marylin Marx
- Paige Harvey
Production
- Edited by
- Ryan Bowd
- Cover Art
- Marco Mottura
- Graphic Design & Illustration
- Verena Wurmser
Speaking about the book?
I'm happy to visit classrooms, meetups, and studios — in person or remote.
Get in touch