The Pocket Mentor for Game Community Management by Carolin Wendt

CRC Press · 2024

The Pocket Mentor for Game Community Management

An accessible, honest introduction to a profession that rarely gets a clean job description. Written for people starting out, people thinking about starting out, and anyone who works alongside a community team and wants to actually get it.

Prefer your local bookshop? The ISBN is 978-1-032-31596-6.

Publisher
CRC Press
Series
Pocket Mentor
Format
Paperback · eBook
Pages
108

Who it's for

A book for the people doing the work.

  • New community managers who want a friendly starting point instead of a fire hose.
  • Aspiring community folks trying to figure out whether this career is for them.
  • Producers, marketers, and devs who work with community teams and want to understand what they actually do.
  • Students and educators in games, media, and communication studies.

Inside

Chapters at a glance

  1. 01What is community management
  2. 02To study or not to study
  3. 03Hunting for the perfect job
  4. 04You have found the One: What now?
  5. 05First Day on the job
  6. 06How to community manage
  7. 07The importance of mental health

What readers are saying

4.2

Out of 5 · Amazon reader rating

The book is quietly finding its readers — community managers, students, and people thinking about the job. Public ratings and reviews live on the retailer pages; the honest ones tend to show up there.

Read reviews on Amazon →Add it on Goodreads →

Rating shown reflects public Amazon reader reviews at the time of writing. Ratings on retailer sites update over time.

Credits

A book is never one person.

I'm deeply grateful to the collaborators who shaped this little book into something far better than I could have made alone.

With guest contributions from

  • Bo de Vries
  • Karen K. Lee
  • Marylin Marx
  • Paige Harvey

Production

Edited by
Ryan Bowd
Cover Art
Marco Mottura
Graphic Design & Illustration
Verena Wurmser

Speaking about the book?

I'm happy to visit classrooms, meetups, and studios — in person or remote.

Get in touch