Reading
The Next Conversation
Jefferson Fisher
A very short book about not blowing up the important talks. Reading it slowly, one chapter per commute.

About
I've spent my whole life in and around game communities, and got lucky enough to turn it into a career after a couple of years of working in the industry. I learned the craft hands-on, and eventually got asked enough of the same questions that I sat down and wrote a book about it.
These days, I head content creator strategy at CD PROJEKT RED, where I get to translate the human work of community into programs, partnerships, and playbooks. On the side, I sit on industry juries, consult occasionally, and try to keep making things — including writing for pleasure and taking pictures.
My throughline is simple: games are made by people for people, and people deserve to be treated well and with respect.
Right now
Reading syncs live from my digital garden. Playing is updated by hand — last touched August 2026.
Reading
Jefferson Fisher
A very short book about not blowing up the important talks. Reading it slowly, one chapter per commute.
Playing
Snake Tower Games / Twin Sails Interactive
A refreshing take on the deck-based roguelite formula.
Career
Today
Setting up the strategy of how our studio partners with creators — programs, tools, and the human side of the work.
Ongoing
Serving on award juries and industry programs across games and community craft.
Ongoing
Occasional engagements: community strategy, creator projects, org design for community teams, or simply how to do the job in small teams.
December 2023
With CRC Press. A book for people entering the profession or simply curious about it.
January 2019 - January 2026
Years spent close to our communities — moderation, launches, crises, leading an international team, and everything in between.
January 2015 - December 2018
Worked across multiple projects in the German games industry, always close to people making games and talking about them.
Available for keynotes, panels, a second set of eyes, and interviews on community management, creator ecosystems, and the culture of games teams. A short bio and headshot are available on request.